![]() Recommended combo provides slightly less damage but is more stamina efficient. The Optimal combo provides more damage but consumes more stamina. 5 NA + 1 CA (Recommended combo if using Rust or Thundering Pulse) ![]() Melee Burst: Only to be used in situations where you need only 1 rotation to clear as the ER requirement to maintain burst uptime is quite high (170-190%), you'll always want to start your rotations with Ranged Burst since it refunds energy to maintain your rotation well. Optimal skill duration for : 9s, 11s or 14s. Optimal skill duration for : 7s, 9s or 12s. However, it outperforms Heart of Depth (4) if used in a single rotation setting (ignoring ER). Shimenawa's Reminiscence (4): Due to this set requiring Childe to have around 140% Energy Recharge to reliably burst every rotation, it falls behind the other options. ![]() Heart of Depth (2) +18% ATK set (2): This set is only about 1-2 substats behind Heart of Depth (4), you can opt out for this set instead if you already have decent pieces. Note that the stringless elemental skill passive does not affect Childe's melee stance auto attacks. If Childe is being used as a Nuke Support only for his Vaporised Burst damage, R5 Stringless will rank just below Thundering Pulse. The Stringless: Main DPS Childe should only use this weapon in teams where you are Vaporising your Burst, as the Elemental Mastery substat loses a lot of value in other teams. Prototype Crescent: Requires you to trigger its passive by hitting the enemy's weak points, falls off if compared with other options without the passive triggered. Viridescent Hunt: Offers a valuable passive that helps a lot in grouping enemies, which can offer a ton of damage from Riptide.īlackcliff Warbow: Due to inconsistency of gaining stacks, falls off compared to other weapons at higher refinements. Thundering Pulse: Slightly better than Skyward Harp depending on rotations - the more time you spend doing Normal Attacks, the more it pulls ahead over Skyward Harp, but it's not recommended to extend your Childe's melee rotation for this. If your Skill is still on cooldown, a fully Charged Aimed shot against a riptide affected target, OR a Ranged Normal + quick Aimed shot gives 2 stacks (which can be followed by Skill for the 3rd stack). ![]() 3 stacks can be achieved by doing Skill + 1 Normal + 1 Charged Attack before setting up your Vaporise Burst. In teams without Bennett, Polar Star will always perform better than the other options. This only applies if you are Vaporising Childe Burst together with Bennett. Getting 2-3 stacks at the start of your rotation can perform better than Thundering Pulse while getting no stacks can perform worse than Skyward Harp. Regarding Weapon Choices: Polar Star: Has varied performance depending on how many passive stacks you get. The following helmet enchantments affect Combust.The Weapon Rankings here are under the assumption that Childe is used with Bennett and Vaporises his Burst, aswell as using the optimal attack combos listed in the Ability Tips section. Phantasmal Infernal Cry gem has 1 additional modifier for Combust, namely (0-20)% chance to Cover Enemies in Ash on Hit. Combust can only be triggered by that warcry ( Exerted Attacks Trigger Combust the first time they deal a Melee Hit).Ĭombust only has 60% of Physical Damage Converted to Fire Damage and This Skill is Triggered by Attacks Exerted by Infernal Cry as modifiers and the rest are the modifiers of the Infernal Cry itself. Base duration is (5-5.9) secondsĮxplosion deals Fire Damage equal to 8% of the Monster's maximum LifeĬovers Enemies in Ash, causing 3% increased Fire Damage taken per 5 Power, up to 20%Įxerts the next 6 Melee Attacks you performĮxerted Attacks Trigger Combust the first time they deal a Melee Hitġ% increased Area of Effect Place into an item socket of the right colour to gain this skill. Affected enemies explode when they die, dealing fire damage in an area. Covers enemies in ash, causing them to move slower and take increased fire damage. This Skill is Triggered by Attacks Exerted by Infernal CryĬombust is a triggered melee attack and skill granted by Infernal Cry Infernal Cry Warcry, AoE, Duration, Fire, Attack, Trigger, MeleeĮffectiveness of Added Damage: (100-158)% Requires Level 24 Performs a warcry, taunting nearby enemies to attack the user and exerting subsequent attacks. NameĦ0% of Physical Damage Converted to Fire Damage For a not related support gem, see Combustion Support.
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